The people behind the catalog

AllOfSounds started as a small tape archive in Kota and grew into a licensing hub used by editors, composers, and game teams. The four of us still listen to every pack before it ships.

Talk to the team
Founder, mastering engineer

Rehman Kanda

Rehman spent a decade cutting vinyl and repairing tape machines before he started collecting field recordings. He sets the final loudness and frequency balance on every pack, and he still checks each stem by ear on a pair of worn studio monitors.

Sound designer, game audio

Nishtha Vikrant Amble

Nishtha builds the game-ready layers: impacts, whooshes, UI ticks, and ambiences that hold up under heavy compression. She spent six years in a game studio, so she knows exactly how a sound behaves inside a busy mix.

Licensing lead, metadata

Ratan Tiwari

Ratan handles the boring part that matters: clear tags, tempo labels, and license documents. He worked in broadcast music libraries for years and makes sure every track is easy to find and safe to clear for commercial use.

Composer, film scoring

Sameedha Kothari

Sameedha writes the cinematic textures and ambient loops. She has scored two short films and a documentary, and she records most of the organic layers herself, from bowed cymbals to room tones captured in old stone buildings.

Common Questions About Our Audio Library

How does the royalty-free licensing work?

Every pack in the catalog is cleared for commercial use across film, games, podcasts, and online content. Once you download a track, you can use it in client projects, monetized videos, and broadcast media without paying additional sync fees. The license covers the finished production, not the individual who commissioned it, so you can hand off a project to a client without worrying about clearance.

Can I preview tracks before downloading?

Yes, every asset has an in-browser preview player. You can audition the full length of a track, check how it sits under dialogue, and compare similar sounds by mood or tempo before committing to a download. This helps you avoid downloading a pack that turns out to be the wrong texture for your scene.

What formats are included in each pack?

Most packs ship as high-quality WAV files at 24-bit/48kHz, along with MP3 versions for quick previews and rough edits. Stems are delivered as separate files so you can remix individual elements like drums, bass, or ambience without losing fidelity. If you need a different sample rate, the support desk can help you request a conversion.

How are the collections organized?

Assets are grouped into themed collections for film scoring, game development, YouTube storytelling, and immersive installations. Within each collection, tracks are tagged by mood, tempo, and energy level, so you can filter by the emotional arc of your scene rather than scrolling through thousands of unrelated files.

Do you offer custom sound design requests?

Yes, we take on custom sound design projects for games, films, and branded content. If you need a specific texture, a unique foley set, or a full soundscape for a location, send us a brief through the contact page and we will scope it out. Custom work is billed separately from the standard library subscription.

What happens after I download a pack?

You will receive a confirmation email with your license certificate and a link to the download page. The certificate includes the track titles, the license type, and your project details, which is useful when you need to prove clearance to a broadcaster or platform. If anything is missing, the support desk can reissue it within a day.

Still have a question about licensing, formats, or custom work? Reach out through the contact page and the team will get back to you within one business day.

Why AllOfSounds exists

We started AllOfSounds because finding the right audio for a project usually meant digging through scattered folders, unclear licenses, and files that never quite matched the brief. Our goal is to give producers and editors a single, dependable place where every sound is tagged, mastered, and ready for commercial use.

What drives us

Every pack we release is built around a real production need, not just a collection of random files. We listen to how composers, game designers, and podcast editors actually work, then shape our catalog around those workflows. That means consistent loudness, clear naming, and metadata that survives the trip into your DAW.

How we work

Our team records, synthesizes, and masters each asset in-house, then tests it against the scenes and edits where it will actually be used. We tag every file by mood, tempo, and energy level so you can narrow down thousands of options in a few clicks. Before anything goes live, it passes a listening session with fresh ears and a strict quality checklist.

What you get

A catalog you can trust for client work, broadcast, and commercial releases. When you download a stem or a texture from AllOfSounds, you know the file is clean, the license covers your use case, and the sound will sit properly in a mix. That predictability saves hours on every project and lets you focus on the creative decisions that matter.

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